Gang War - GTA5- Mods. Gang War is an instant actionscene creation toolkit. This teams have Lists with Ped- Models and models and locations for spawning and for walking to. Instantly there will be created random peds with random weapons at the spawn locations and walk to there target position. If the target positions from different teams are near to each other there will be a fight : ) Because all teams hate each other. The Teams and placed vehicles and probs are stored in a xml- file.
Welcome to GTA5-Mods.com. such a great mod but such a small download. @Kerosini Could you make a mod like a motorcycle convoy in. GTA 5 recebeu um novo modo adversário em seu multiplayer GTA Online chamado Turf Wars, ou Guerra Territorial em português, na mais recente atualização. GTA San Andreas Gang War Mod was downloaded 90240 times and it has 5.33 of 10 points so far. Download it now for GTA San. Mod Database for GTA 5, GTA 4. · Turf Wars DLC - posted in GTA V: Would anyone else be interested in seeing turf/gang wars return in GTA:V? That was one.
This file is easy to edit.. H = Hud on/off. O = Optionsmenü (HUD must be enabled). L = Deletes all peds and objects. P = Save player positions in positions. Install: You need. Script. Hook. V (makes asi scripts runable). Script. Hook. VDot.
Net v. 1. 0 (make . Scenarios\" with the file "test.
Gang. War. Lib. dll" in to your scripthook. Enjoy Gang War(C)Tobias Rosini.
Bem-vindos ao GTA5-Mods.com. Gang and Turf Mod 1.3.4. for Visual Studio 2013 x64 This mod tries to create a gang and turf system similar to that of Gta San. Začínáme nový rok! Rok 2017. Ohlédneme-li se za tím minulým, tak nám přinesl hlavně spoustu updatů do stále velmi populárního GTA Online.
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Gang and Turf Mod - GTA5- Mods. This mod requires the following to work properly. Script Hook VScript Hook V Dot Net.
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- How o you get drugs? i dont have gta 4 yet but i going to have it in 19/1/2014.
- Vítejte na GTA5-Mods.com. Gang and Turf Mod 1.3.3. D *high 5* This mod is just so godly, saved Gta V for me and has given it lifetime playability.
- GTA Gaming Archive GTA III. GTA III Mods. Auto-Install Mods (18). we've taken the mod files of both GTAGaming.com and GTA4-Mods.com and converted them into a.
Native UIAlso, Script Hook V Dot Net requires the following. NET Framework ≥ 4. Visual C++ Redistributable for Visual Studio 2. This mod tries to create a gang and turf system similar to that of Gta San Andreas. With it, you are able to control a gang with a name and members of your choice, take over territories of San Andreas and fight against other gangs for the control of those territories. Control of zones of the world provides constant income. Drag the scripts folder and the gang.
Mod. Data folder into your GTAV folder. If you are using Bilago's mod manager. GTAV Mods" folder. The Gang. Mod. Data folder must still be put inside the GTAV folder. When updating from a previous version, don't overwrite your "gang.
Mod. Data" folder, or else you'll lose your saved data! Default basic Controls. B - Open mod options/gang options and upgrades menu. Shift + B - Open contextual registration menu: gang member registration when on foot and facing a pedestrian, vehicle registration when inside a vehicle. N - Check current zone name and ownership. Shift + N - Open zone controls menu. Ctrl + N - Toggle between zone blip modes (show nearest 5, show all, show none).
Aim at friendly member + H - Add/remove member to/from group (he will follow you around). Aim at friendly member + J - Take control of target member (the armor bar represents the member's health) / return to protagonist.
Spacebar (when controlling a member that has been killed) - Take control of nearest member. Controls are configurable ingame. More information on how to use this mod here. Want to see Families, Ballas, Vagos and the other "lore- friendly" gangs?
Check out Renlou's Gangs file! An alternative, that puts mobsters and others in the list: GPW's Original Gangs file! This file is now outdated and might not work properly). This mod is open source on Git. Hub. Contributions are welcome! Special Thanks. Zixum, for making neat tweaks to the mod. Turf. Zone. Data.
Everyone that has downloaded and/or commented here. AI in defensive mode. Mod. Options. Minor fixes: correct checking of coexisting gangs, preventing negative numbers in reinforcements counter and others. New war system and war options (skip war, change allied spawn point). Zone strength levels, that affect income, reinforcements available when defending and police presence. Some little Gang AI variations. Some new weapons added to the list.
More options in Mod. Options. Multiple changes and tweaks made by Zixum (toggleable in the menus). Additional options added to config menu. Menu option: remove member/car from pool and from other gangs. Fix for the crash on controlled gang member death.
More possible fixes for reported issues. Options that controlled gang fighting now persist between reloading of scripts. Make ped ally to your gang" option.
Fixes for some of the issues reported with 1. Blips have been changed and now use the gang's color. Guns and upgrades are now much more expensive by default. Melee weapons introduced. Fixes for crashing when spawning members/vehicles. Mainly attempts to fix ambient spawning issues.
A few tweaks to drivers. Changed the way members are spawned and despawned.
Added cars to other gangs. I've added some cars to the vehicle pool file, but you should add more to yours!). Added gang car spawning occasionally and during wars. Added cost and cooldown to the backup options (configurable). Some issues may have been fixed. Added Revolver and the other weapons from recent updates to the upgrades list (you must reset your mod options to defaults or replace yours with the one from this version's download for these weapons to appear).
Configurable gang member aggressiveness (3 tiers). Toggleable ambient member spawning. Gang wars are now basically a countdown of kills until victory.
Gang menu now divided in sections. Controls are now configurable ingame and in the Mod. Options file. The colors of the player gang vehicles are now configurable ingame. Toggle Enemy Invasions option.
Configurable reward for taking enemy territory. AI for the backup vehicle driver should be a little more reliable now. Option, in the Mod. Options file, to configure the cost of taking territories. Mod crash prevention in cases when a member.
Pool is not found/doesn't exist. Fix, similar to that of 1. Toggle Gang Fighting option. Possible fix for members who were added to your group not following you.
Fix for members not spawning on distant zones, like mountains. Partial fix for members running away from the police (they won't run, but they'll stand still, stuck and scared). Default ticks between member AI updates has been reduced (if updating from a previous version, please reset the Mod. Options to defaults for this change to take effect). UI fixes, mouse as "select" button in the menus and possible fix for loss of control of the protagonist. No longer stuck on black screen if busted while controlling a member.